3D artwork

Form, material and light.

Standalone renders, turntables and material studies, made in Blender, Substance Painter and Unreal Engine and shown on their own, never as gameplay.

Interim studies. The pieces below are placeholder studies. They will be replaced with my original Blender models, renders and turntables. No unreleased game footage appears on this site.

Turntable

Gemstone ring

A gold ring set with a large deep-blue gemstone, its band carved with filigree and smaller blue stones set into the shoulders. It is lit as a studio product shot to show off reflections and form.

Material
Gold, blue gemstones
Frames
36 · drag, slide or play
Turntable view of the gold gemstone ring on a dark stage.

Material studies

Six studies in metal, stone and ceramic.

Select a study to view it full size. Use the arrow keys to move between them and Escape to close.

A gold ring seen from above, its large deep-blue gemstone held in a pronged setting with filigree shoulders.
Gemstone ringGold, blue gemstones
A white spacecraft with red trim and swept fins, seen from above at a three-quarter angle, hovering over a dark floor.
SpacecraftPainted hull panels
A pale standing stone carved with a tree of life and a border of runes, the carving picked out in red.
Rune stoneCarved stone, painted runes
A full-length elf character with long pale braided hair, in a layered linen tunic, belt pouch and wrapped boots.
ElfCharacter, full figure
Close-up of the gemstone ring: gold prongs holding the deep-blue stone, with smaller blue stones set into the filigree shoulders.
Gemstone ring, detailGold setting
Close-up of the rune stone: an interlaced tree carved in relief between two birds, with runes running round the border.
Rune stone, detailTree carving

The same care goes into every website.

Form, material and light are part of how I design. See what that looks like on the web.