StudioCase study

Shieldwall Games

An independent studio I founded in 2020 to build the creative tools and games I needed and couldn’t find.

Founded
June 2020
Based
Kent, UK
Role
Founder
Products
Mimir (software, alpha) · Ashborn CCG (in development)
Funding
Self-funded, independent

Case study in progress. More brand, art-direction and process material will be added. Ashborn is unreleased, so this page shows brand and web work only, never gameplay.

The studio

Built by makers, for makers.

Shieldwall Games is a small, self-funded studio in Kent. We build the tools we needed and couldn’t find, then share them. Our flagship product, Mimir, grew out of a practical problem: keeping a large fictional world coherent while building our own games.

We care about ownership, useful depth and tools that earn their place in a creator’s workflow. That principle shapes the products and the way we talk about them.

Leading the team

As founder I set product direction, brand and web, and I recruited and led a development team using Agile/Scrum. I work hands-on across the whole pipeline: product design, interface design, front-end development, 3D assets and marketing.

The websites

I designed and built the studio’s web presence: a studio homepage, a long-form product site for Mimir and a coming-soon page for Ashborn. Each has its own voice, but they share the same honesty: where real product captures don’t exist yet, the space is clearly labelled rather than filled with fabricated screens.

The Shieldwall Games homepage: a large serif headline, ‘Build worlds that are easier to understand, test, and share.’
Studio homepage: editorial serif typography with a calm, confident voice.
The Mimir product site with bold uppercase display type and a reserved, clearly labelled space for a real product capture.
Mimir product site: a bolder product voice, with space reserved for real captures.

Ashborn

A Viking Age collectible card game. Not the mythology, but the history.

Ashborn is a historically grounded card game set in the age of raids, halls and the brutal calculus of war and alliance. I developed its brand identity, game design, warband (faction) system, card templating and coming-soon page. The world is being built as structured data inside Mimir.

Ashborn is in active development with no release date yet. As it is unreleased, no gameplay is shown here.

The Ashborn coming-soon page: a large ASHBORN title over painted key art of standing stones and a waterfall.
Ashborn coming-soon page: brand and atmosphere, no gameplay.

Want the official studio details? Visit the Shieldwall Games website (opens in a new tab)